Archive for June, 2007

Breakin’ in 2: Dead by Dawn

Posted in Breaking on June 20, 2007 by theskza

Found this link on the subject of breaking into comics on Chris Butcher’s always informative blog. Butcher was the first person I showed my comic to when I got to the con, after Dave Sim oddly enough. And he was also the first to give me a no-holds barred critique. But after breaking it down — he built me back up again by encouraging me to get it out there to everyone, work on my pitch, and shanghai that table.

But in the same time he also gave it to Jim Zubkavitch from Udon comics–

well Jim has since published this– his balls-honest guide to “breaking in”.  

http://zubkavich.livejournal.com/165953.html

 yeah, it still hurts.  But guideposts like this are how you keep going.

Stories from the City; Tales from the Farm

Posted in Comix, Reviews on June 12, 2007 by theskza

Got a new book review in the latest issue of Quill and Quire for this here.  

Quite a charming story of Canadiana and comic escapism there. I remember first seeing it at the speakeasy comics show at the Gladstone, just around the time the new Superman film was coming out last summer. The artist bristled at any possible comparison. But come on! Fields of grain! Silos! Superheroes! It’s all there! Never get an artist to assess their own work.

Anyway it’s still a sweet book–get your Canuck on and check it out.

Breaking In

Posted in Breaking, Comix on June 11, 2007 by theskza

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You know why they call it breaking in, don’t you?  Cause it hurts.

Had my first showing of a comic from the other side of the table at this weekend’s Paradise Con.

Shanghai’d a table and set up shop with 100 copies of the 8 page preview issue of a new story idea that I’m working on with my friend Mike. Makes it my first official publication, at least outside of an anthology.

Definitely a learning experience–and got my book in the hands of some writers, editors, and got some serious advice and critiques from some solid sources.

Now just gotta show I can learn from the breaks and not get broken.

Easier said.

Vaughan till the Break of Dawn

Posted in Comix on June 8, 2007 by theskza

Ok. So Runaways does the trick. It’s the quick fix you need for super-powered teen pulp. That’s not bad. Consistently entertaining, with a lot of emotional mush. No doubt that Vaughan knows how to tell a comic book story either. Vaughan’s also the writer of Y The Last Man, a series for Vertigo which got a lot of attention, and again, I have no problem with it. But where he really knocks it out of the park is Ex Machina.

Simply put, Ex Machina is the one comic book out there now that I would recommend the most. To everybody. To anyone who just likes good stories. For anyone who wants to be knocked on their ass by a graphic novel series every single time they pick one up. I’ve been reading it in the trades, and after making my way through 3 I’m still hungry for more.  

Ex Machina is about a former-superhero who becomes mayor of New York City.  Not bad? I mean it’s what would happen ya know? Just check where the Terminator ended up.

Through a freak accident, Mitchell Hundred, a former engineer, gains the power to talk to machines. His first move is to strap on a jetpack and try out the super thing as a hero called the “The Great Machine”. But ya see, the story is too realistic to make this easy. Ex Machina’s New York is done as realistically as possible– so you can’t just expect to fly around pulling cats out of trees and saving babies. There’s not a lot really to do–and the police will just try to shoot you down whenever they see you.

So, Hundred hangs up the Jetpack and decides to run for office– but no one really gives a damn. And then 9 11 happens. What? Yeah. Only in this world– Hundred actually stops one of the planes from crashing and towers falling.  Naturally his campaign after that is a landslide. Pretty fucking bold eh?

But what’s amazing is this is only the backstory.  The actual comic then is an inside down-and dirty city politics story really about how tough it is to be mayor –whether you can talk to a coffee-maker or not. The dialogue, the scenes, the exchanges between Hundred and his staff, and his thuggish security chief– they’re all tight– wam-bam-bam rapid fire rounds of conflict. All ramping up. But then the mysterious origins of Hundreds powers start to fold into the plots, why can he talk to machines? Where did this force come from? And why does it always involve murders? Well New York’s a scary place man.  

All this takes place in the shadow of one tower.

Not a bad way to play with the American psyche I’d say.

 Comic-books– who knew?