I saw the Mist yesterday. And it was so predictable in spots. I mean, it was a tense location based,
suspense horror, routed in the horror of people; a somewhat brutal allegory of contemporary America, and a trapped house terror plot, like the Birds. Which is completely fun, I’m all in favour of.
See, I just finished writing something like that myself, or at least the first chapter of a project on similar theme. Shock Effect. This was my first comic published by a major publisher, on DC’s Zuda competition. It was a competition, we came in 3rd, so right now our strip stands in limbo, perhaps to be finished, perhaps to be stasis forever. But all in all it was a good endeavour to be part of. But because of this limbo state, my mind has been spinning out on these themes, where these stories go, and what they mean, and most importantly how they end.
Which brings us back to The Mist. This was a film, a survival horror type story, that was almost, almost good.
But it was too predictable; the monster jumped out JUST when you thought it would. It came JUST when you needed it too. Like the tentacles from under the door. Like the large creature devouring the soldier after the church lady throws him out. Like the monster bug biting the girl after she refuses to have sex. It’s like, your worst fears, your worst nightmares were out in the mist. And then you thought them, and then they came true.
I kept trying to figure out the riddle of it, but it turned out to be monsters from another dimension brought in by soldiers and scientists, shades of Half-Life anyone? Which now that I’ve finished the game, should be subject for future post.
Then I thought wouldn’t it be so much worse if? If there were no grounding. If there were no explanation. If it just kept happening. A little bit worse each time. And perhaps happening, because we expected things to happen. What if it was their fault. The worse they imagined the boogie-man to be, the worse it got each time. And the fantasy-driven mind of a Hollywood horror film cover painter, where does that lead us? The apocalyptic fantasies of a deranged evangelical? Where does that leave us? Which one fears the most? What will come out of the mist? That’s what I thought. Because it came always when we needed it according to the plots and the characters worse fears. Which is why it might have made sense to have survivors make it out, because they believed they would.
It’s tricky to consider that then.
How do you end your apocalyptic locked door horror movie? There was a nod to The Thing in this movie, and in my mind that movie was a perfectly crafted work of storytelling. There was no way you knew what was going to happen, and it kept mutating further and further. And then the ending became, a bitter grudge; a sleeping stalemate. Not a damn bad way to end. A cold war standstill in the arctic between paranoid friends. Who do you trust? The end.
But The Birds, however, they just drive off. Where does that go? Is that narrative closure? Do we need it?
But then 28 Days Later; it ends in pastoralism. Escape from Zombies, and an eventual end to the grim tunnel that the protagonists had to navigate. It opens up to a scene of reward. Then rescue.
But then Children of Men. More political allegorical, I guess, but similar setting. Our protagonist dies. Our child lives. The hope for the future lives on. Moses does not see the promised land.
Which one works the best? Depends on your ends. And then, not only that, when you start to take a story apart like this, in this mechanistic way; how does that work? These are stories. Shouldn’t the end be just what the end is? You write your way to it, then you see. You have to see it through to find out what it is. Not just choose ahead of time.
But I’d say for horror, the most daring, are those that peel the layers of our world back, and then just leave
us there. Cthulu style. No redemption. No remorse. Just the Mouth of Madness. Something that leaves you there, with the world continuing to peel back. It’s anti-narrative. It’s counter-intuitive. And I think that’s what’s going on in the work of Tony Burgess.
It’s making you feel uncomfortable. It’s not a genre adventure. it’s a takedown. it’s the end of all possible worlds. It’s their world invading and inhabiting our own and forever changing it, irrevocably. The doors of perception opened in your mind, and the fear now lurking there, of perceiving things in a different light. There’s no hope no redemption. There’s only dread. Because even when you close the book, even when you turn off the screen, and turn on the lights, your world your way of looking at things has been marred.
That’s true horror. And it takes a monster to do it.
*****
I realize this is the first time I’m writing about a movie here in this blog for the first time, and not books directly or radioactivity. I’m not sure what direction my writing is going here. I think Skeez Dreams is mutating here from a catalogue of my own reading habits into a greater examination of storytelling and elements within it that are influencing my own work. There so many books that I have read over the last five or six months that haven’t made it into this blog, so it’s orignal intention has been a bit blurred. Let’s just say that from here on in, it’s open to more discussion of all mediums that are influencing my writing. And we’ll go from there.
Speaking of, we’ll have more to say about the Half-Life series of video games too. You were warned.